This page contains online material related to MCTS other than publications. Please submit new entries with complete reference details and associated URL.


R. Coulom, “Criticality: a Monte-Carlo Heuristic for Go Programs,” invited talk at the University of Electro-Communications, Tokyo, Japan, 2009.

MCTS: State of the Art

Imperial College London held the first international MCTS workshop in August 2010 on the theme of MCTS: State of the Art. Speakers included:

O. Teytaud, "State of the Art: What is MCTS, where is it now, and where is it going?” 2010 [Online]. Available:

M. Müller, “Challenges in Monte Carlo Tree Search,” 2010 [Online]. Available:

R. Hayward, “MoHex: Computer Hex world champion,” 2010 [Online]. Available:

H. Finnsson and Y. Björnsson, “CadiaPlayer: MCTS in General Game Playing,” 2010 [Online]. Available:

A. Rimmel, “Havannah, Monte Carlo Enhancements and Linear Transforms,” 2010 [Online]. Available:

Web Sites

O. Teytaud, "Monte-Carlo Tree Search, UCT, computer-Go and all that stuff," 2009 [Online]. Available:


Fuego is an open source C++ library for playing and studying the game of Go using MCTS, maintained by the Computer Go Group at the University of Alberta. This software has also been applied to other games such as Hex.

M. Enzenberger and M. Müller, Fuego - an open-source framework for board games and Go engine based on Monte-Carlo tree search, Technical report TR 09-08, Dept. of Computing Science, University of Alberta, Edmonton, Canada, 2009.

M. Müller, Fuego at the Computer Olympiad in Pamplona 2009: a tournament report, Technical report TR 09-09, Department of Computing Science, University of Alberta, Edmonton, Canada, 2009.